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Wednesday, November 20, 2013

Scooby-Doo (Adventures in Atrocity)


Computer-generated imagery, more popularly known as “CGI,” has done wonderful things for cinema. It has allowed filmmakers to fully realize their complex visions of faraway planets, alien species, and gigantic explosions. Things that were not possible for decades are now possible, and without this new technology films such as Gravity would not exist. However, with every step forward there will inevitably be those that use these newfound powers for evil. One such cinematic villain is Raja Gosnell, and he must be stopped before he does any more harm to himself, others, and various animated television properties from the Hanna-Barbera library.


Gosnell began his career as an editor on such films as Teen Wolf Too, Pretty Woman, Mrs. Doubtfire, Rookie of the Year and the first two installments in the Home Alone franchise. This allowed him to slide into the director’s chair on the Culkin-less Home Alone 3, and from that point on there was no looking back. After getting his feet wet with Never Been Kissed and Big Momma’s House, Gosnell finally dove headfirst into the horror with 2002’s Scooby-Doo, a magnificent miscalculation that nonetheless was able to fool me the first time I saw it as a 10-year-old child. Admittedly, that was at a time when anything with bright colors, loud noises and copious fart jokes would probably do the trick, and in Scooby-Doo I found precisely the entertainment I was looking for. Revisiting the film more than a decade later, only now do I realize the error of my ways.

Like many bad movies, it wasn’t until late in the game that the creators of Scooby-Doo settled on a final identity for the film. Screenwriter James Gunn, who later went on to make Slither, Super, and the forthcoming Guardians of the Galaxy, has spoke openly about his original intention to create an edgier, PG-13 version of Scooby-Doo. This film would not be a direct adaptation of the show, but rather a parody of the series that gave the formula a slightly more adult twist. Now, this might not be the world’s greatest idea, but at least it would have had some coherence to it. The powers at be eventually decided to tone the content down to PG levels, but certain “adult” jokes still remained. The result is a film that seems to be aiming for a different audience every 30 seconds. One second there is a sincere conversation about a the importance of teamwork, and then later an animated dog is accusing a human of not having the “scrote” to do his job. I’m sure that didn’t cause any children to awkwardly ask their parents what “scrote” means. There’s also the line where Shaggy tells his love interest that Mary Jane is “his favorite name,” because yeah that’s subtle.

During the animation surge of the early ’00s, there was much talk about how those movies were “great for the kids” but also gave adults something to enjoy. It seemed as though this was the reaction every time a good Pixar or DreamWorks movie came out. However, those two companies attacked this mission from entirely different directions. DreamWorks Animation, which exploded with 2001’s Shrek, relied mostly on pop culture references that adults would understand, while Pixar had much loftier goals of actually telling an interesting and emotional story. The DreamWorks formula sometimes worked, admittedly, but the success of those films led to a wave of imitators that thought the winning formula was “children’s movie plot + pop culture jokes aimed at grown-ups = gold!” That wound up bleeding over into live action filmmaking, and such atrocities as Scooby-Doo were born.

The inherent problem with Scooby-Doo is that it was a film originally designed to poke fun at its own source material, but then it attempted to turn back around and be a half-sincere adaptation of that material. The individual actors all look like their animated inspirations, but as written, the characters wind up being nothing like their animated inspirations. Of the central foursome, the most impressive performance of the bunch is Matthew Lillard's work as Shaggy. The other three mostly have the costumes do the work for them, and I say that as someone who usually adores Linda Cardellini. Anyone watching Scooby-Doo looking to get a clear picture of what the original animated series was like is going to get a very inaccurate impression. (Yes, I know that person probably doesn’t exist.) The potential is there to deconstruct the Scooby formula in interesting ways, but Gosnell only hints at such things.

And then there’s the plot, which couldn’t possibly interest anyone in the target audience: after a few years apart, the central gang gets back together to solve a mystery at the ingeniously-named Spooky Island, a spring break destination run by Rowan Atkinson. The college kids arrive ready to have a good time, but during their stay on the island it seems as though something or someone is transforming them into more sinister beings. Thus begins not even 90 minutes of pointless, chaotic nonsense, and at no point does Gosnell pause to give this thing even a lick of intelligence or wit. It just goes from ill-advised setpiece to ill-advised setpiece, and then it ends. Because apparently I hate myself, I followed up this viewing of Scooby-Doo with a journey through 15 minutes of deleted scenes. And you know what? Almost every one of them would have improved the movie!


Obviously, these scenes would not have made Scooby-Doo a good film. That would be like saying a roll of duct tape could fix a 10-foot hole in your bedroom wall. But almost every one of the above deleted scenes is an example of something the finished film is completely lacking: character moments. The most obvious examples are the flashbacks that were supposed to occur when the team reunites for the first time at the airport. Within the film itself, each character describes how their lives are going and Gosnell gives us no reason to not take them at face value. These deleted flashbacks actually give us an idea as to what the characters have accomplished, and not accomplished, in the years since the split. In fact, Velma has a line about “a journey of self-discovery” that makes no sense without the flashback, and yet Gosnell kept it in the movie. With Scooby-Doo, he was on a journey to create the most ruthlessly efficient headache machine he could. Anything that even smelled extraneous had to go.

He'd much rather go right to the gold, such as a series of lowbrow body switch jokes and a rather graphic shot of Scrappy-Doo peeing on Daphne. The original Scooby-Doo series may not have been high art—heck, it might not even be good—but this film takes it all the way down through the gutter and into the deepest circle of hell where the very idea of bodily waste is the most inherently hilarious thing imaginable. Unfortunately, and perhaps inevitably, Scooby-Doo turned out to be a massive hit thanks to 10-year-old idiots like myself. In fact, it was so successful that it spawned a sequel subtitled Monsters Unleashed, which I know I saw, but I remember precisely none of it. Scooby-Doo’s success would have long-term implications as well, and Gosnell has become the man Hollywood turns to whenever they want to haphazardly mix CGI cartoon characters and live action. After the completion of the Scooby-Doo saga, Gosnell would go on to make Beverly Hills Chihuahua, The Smurfs, and The Smurfs 2. This has undoubtedly made him a very rich man, but I have a hard time believing these are the movies he always dreamed of making once he got his big break. What aspiring director lays in his bed at night and dreams of creating such things? Of course, I cannot pretend to know what I am talking about. Perhaps Gosnell is creatively fulfilled right where he is. If so, good for him. Doesn’t mean I have to like it.

Anyway, I leave you with this video of Sugar Ray’s cameo in Scooby-Doo. After all, it’s always a good sign when a movie features a Sugar Ray cameo, right?


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